paint ( $mixed ); } function paintIf($mixed, $conditional) { $Debugger = & Debugger::instance (); return $Debugger->paintIf ( $mixed, $conditional ); } function paintWhen($mixed, $scopes = array()) { $Debugger = & Debugger::instance (); return $Debugger->paintWhen ( $mixed, $scopes ); } function paintIfWhen($mixed, $conditional, $scopes = array()) { $Debugger = & Debugger::instance (); return $Debugger->paintIfWhen ( $mixed, $conditional, $scopes ); } function addScope($id = false) { $Debugger = & Debugger::instance (); return $Debugger->addScope ( $id ); } function removeScope($id) { $Debugger = & Debugger::instance (); return $Debugger->removeScope ( $id ); } function resetScopes() { $Debugger = & Debugger::instance (); return $Debugger->resetScopes (); } function isInScopes($array = array()) { $Debugger = & Debugger::instance (); return $Debugger->isInScopes ( $array ); } /** * #@- */ /** * The debugging singleton. * Most interesting stuff happens here. */ class Debugger { public $shouldPaint = false; public $paints = 0; public $current_scopes = array (); public $scope_nextID = 1; public $add_pre = true; public function Debugger() { $this->add_pre = ! extension_loaded ( 'xdebug' ); } public static function &instance() { static $soleInstance = false; if (! $soleInstance) $soleInstance = new Debugger (); return $soleInstance; } public function paintIf($mixed, $conditional) { if (! $conditional) return; $this->paint ( $mixed ); } public function paintWhen($mixed, $scopes = array()) { if (! $this->isInScopes ( $scopes )) return; $this->paint ( $mixed ); } public function paintIfWhen($mixed, $conditional, $scopes = array()) { if (! $conditional) return; if (! $this->isInScopes ( $scopes )) return; $this->paint ( $mixed ); } public function paint($mixed) { $this->paints ++; if ($this->add_pre) echo '
';
		var_dump ( $mixed );
		if ($this->add_pre)
			echo '
'; } public function addScope($id = false) { if ($id == false) { $id = $this->scope_nextID ++; } $this->current_scopes [$id] = true; } public function removeScope($id) { if (isset ( $this->current_scopes [$id] )) unset ( $this->current_scopes [$id] ); } public function resetScopes() { $this->current_scopes = array (); $this->scope_nextID = 1; } public function isInScopes($scopes = array()) { if (empty ( $this->current_scopes )) { return false; } if (! is_array ( $scopes )) { $scopes = array ( $scopes ); } foreach ( $scopes as $scope_id ) { if (empty ( $this->current_scopes [$scope_id] )) { return false; } } if (empty ( $scopes )) { if ($this->scope_nextID == 1) { return false; } for($i = 1; $i < $this->scope_nextID; $i ++) { if (empty ( $this->current_scopes [$i] )) { return false; } } } return true; } } // vim: et sw=4 sts=4